9/10/2025-23/12/2025 / Week3-Week5
Tan Tzu Yu / 0374460
Video & Sound Production / Bachelor of Design (Honors) in Creative Media / Taylor's University
Project 1
Ex 1 (15%) - Sound Dub + Sound Efx (submitted)
Ex 2 (15%) - Sound Shaping - starts Week 8 & submit Week 9
[PROJECT 1, EX1: AUDIO DUBBING]
For this project, we worked in a group to create an audio dubbing for a movie scene using Adobe Premiere Pro. The chosen scene was from Everything Everywhere All at Once, provided through Google Slides.
A shared spreadsheet was prepared for us to organize all necessary information—such as scene descriptions, dialogues, sound effects, and ambience sounds—so that each team member clearly understood their part and the duration of each segment. Although it was a group project, only the dialogue dubbing was done collaboratively, with each member selecting a character to voice. One member focused on finding and editing ambience and sound effects instead of voice dubbing.
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Fig 1.0: Audio dubbing spreadsheet
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My role in this project was to dub the male actor’s voice, as my voice was the deepest in our group. I recorded the dialogue using the Voice Memo app in a quiet room, uploaded the files to Google Drive, and converted them into MP3 format using Free Convert on Safari.
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| Fig 1.1 : My recordings in Voice Memos |
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| Fig 1.2: Free Convert website |
Since our resources came from various links (Google Drive, YouTube, etc.), I also converted all necessary audio and video files into MP3s using the same tool. Then, I organized them into folders based on each scene, which made it easier to navigate and import into Premiere Pro.
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Fig 1.3: Audio dubbing files
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To begin the editing process, I first imported the original silent video into Adobe Premiere Pro. Next, I added all dialogue dubbing clips to separate layers—one layer for each character. Before arranging them, one of my teammates adjusted the pitch of the male lead’s voice to make it sound more natural. Once the dialogue was in place, I added the sound effects, ambience sounds, and background music accordingly.
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Fig 1.4: Audio layers
To refine the final output, I used the Essential Sound panel to balance the volume levels, ensuring that the dialogue was clear and not overpowered by the background music. I also adjusted the volume of sound effects to match the mood and intensity of the scene.
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| Fig 1.5: adjusted clip volume |
Fig 1.6: Final Outcome
[PROJECT 1, EX2: SOUND SHAPING]
For this task, I recorded a short 5–7 second voice clip and turned it into five different voice effects using Adobe Audition. I’m still a beginner, so I mostly played around with basic tools like EQ, reverb, pitch shifting and simple filters. It was actually fun to see how much the voice can change just by adjusting a few settings.
To make my voice sound like it was coming through a phone, I used the Parametric EQ to remove the bass and high frequencies. Then I boosted the mid-range to get that thin, slightly sharp “phone speaker” sound. After that, the voice instantly felt like a low-quality call.
For the closet effect, I made the voice muffled and blocked. I used a high-cut filter to remove all the bright parts of the voice and boosted the lower-mid area to make it sound boxy. I also added a short, soft reverb so it feels like the sound is trapped in a tiny space.
Bathrooms are bright and echoey, so I boosted the highs and added a stronger, brighter reverb. This made the voice bounce around like it was reflecting off tiles. It instantly sounded like someone talking inside a toilet or bathroom.
For the cave effect, I increased the reverb a lot—longer decay, bigger room size, and more reflections. This made the voice sound deep, roomy, and far away, like it was echoing inside a big underground space.
This one was the most fun. I lowered the pitch to make the voice deeper and heavier, then added a bit of distortion to make it sound rough. I also used a slight modulation to give it a strange, non-human feel. The final result sounded like an alien or an orc from a fantasy movie.
Working on Project 1 was a really fun and eye-opening experience, considering how much it pushed me to explore other sides of sound design that I'd never tried before. For EX1, we did a group dubbing of a movie scene, and at first, it was quite strange matching my voice with a character from a well-known film. Once I got into it, though, I actually enjoyed the process. It made me realize how much detail goes into making a believable scene: the tone of the voice, the timing, ambiance, and even small sound effects all play such a big role in the final mood.
Working in a group also taught me a lot about teamwork. We had to communicate clearly to make sure everyone's parts aligned, and I learned how important it is to organize our workflow so that every sound fits together smoothly. Additionally, I got to explore Adobe Premiere Pro in ways I never had before, especially its audio tools. Balancing different layers of sound gave me further insight into how audio supports the storytelling process in filmmaking.
EX2 allowed me to play independently and edit a simple voice track into five completely different sound styles. Since I am a bit of a beginner in Audition, I got to learn by trial and error how to use EQ, reverb, pitch-shifting, and other effects to make my voice sound as though it was coming through a phone call, an echoing cave, a bathroom reflection, a closet muffling, and even the voice of an alien/orc. Surprisingly, it was entertaining to see how a voice could change so much with just a few adjustments. It helped clarify this idea of sound manipulation a bit more clearly in my head and continued to make me more confident with the software.
Overall, I am happy with what I achieved in both exercises, it might not be the best work compare to others, but at least I have learned a lot through this project. First, hearing our group dubbing come together and then creating my own sound effects for EX2 gave me a sense of accomplishment. These projects helped me appreciate sound production on a deeper level, and I feel like I've grown not just creatively but also in terms of technical skills and collaboration.
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